There is no way to overlook the fact that in its entirety, Cyberpunk 2077 is one of the best games that have managed to make their way to the current generations of consoles and PC. Granted, the game is still going through an identity crisis due to bugs and random issues that make the game more difficult to play with great consistency, but it should not be overlooked that the game itself is great.
With that said, CD Projekt Red has now issued a new patch for the game that updates the game to version 1.2.1 and introduces a whole host of new changes that will allow an overall better experience for anyone who wants to spend some time in the Night City.
The update is currently available for download across all platforms and has a rather respectable size of 1.6 GB (on Steam). Sizes across platforms can vary. As far as the changelog is concerned, below are some of the most notable changes that you can find after the update.
Quests & Open World
- Fixed an issue in Gig: Getting Warmer… where the player was unable to lower 8ug8ear’s body temperature.
- Fixed an issue where being unable to pick up the “Send a crew” shard in Cyberpsycho Sighting: Discount Doc could block progression. Reading the shard is now an optional objective.
- Fixed an issue in Down on the Street where Takemura would get stuck in Japantown Docks after the player chose to go to Wakako alone and left the area too early.
- Fixed an issue where the clues in Cyberpsycho Sighting: Bloody Ritual would not count if the player scanned them before talking to the wounded NPC.
- Spray Paint should now trigger properly when the player approaches Brendan.
- Fixed an issue in Play it Safe whereupon connecting to the Access Point the screen could become black, blocking further progression.
- Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.
- Fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.
- Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.
- Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.
- Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.
- Fixed Johnny’s appearance in various quests.
- Dennis’ car should now spawn correctly in Big in Japan.
- Players can now enter Dennis’ car from the right side in Big in Japan.
- Windows inside the shack should no longer break upon opening the container in Big in Japan.
- Big in Japan will now fail if the player leaves Haruyoshi instead of carrying him to safety after opening the container.
- Fixed an issue where the player could become unable to use weapons and consumables after getting out of Takemura’s van in Down on the Street.
- Player can no longer call Takemura during the meeting with Oda in Down on the Street.
- Fixed an issue where Oda could be found on the bridge between Watson and Westbrook before going to Takemura’s hideout in Search and Destroy.
- Fixed an issue in Down on the Street where Oda could crash into player’s car if it was parked in his way.
- Fixed an issue where Burning Desire/Night Moves could get stuck on the “Wait for a call from distressed man” objective after player failed the quest.
- Fixed an issue where the door to Cassius Ryder’s ripperdoc shop would not open, preventing the player from completing The Gig.
- Saul will no longer follow the player around the world if they leave the quest area after freeing him in Riders on the Storm.
- Fixed an issue where sandstorm could be present in the city if the player fast traveled there during Killing in the Name or Riders on the Storm.
- Riders on the Storm will now fail if the player leaves the Wraith camp before rescuing Saul.
- Gig: Severance Package should now trigger properly after approaching the quest area.
- Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player’s back.
- Fixed an issue preventing the player from climbing ladders out of water.
- Fixed various issues related to clipping in NPCs’ clothes.
- Added back the icon above NPCs, who are under the Distract Enemies quickhack effect.
- Scanning UI is now less cluttered.
- Fixed an issue where Japanese/Traditional Chinese text could disappear if the player changed the interface language from English to one of these languages.
Stability and performance
- Various memory management improvements (reducing the number of crashes).
- Players should now be able to select stickers in Photo Mode using the Circle button in the Japanese version of the game on PlayStation 4.
- Fixed some graphical issues on a bridge in Mikoshi in Belly Of The Beast/Changes.
The changelog is impressive, and while I would not call it an impressively massive update, we all know that CDPR is consistently working on the game to make it a better experience. The developers have talked about how they would like to keep working on the game so gamers can still come back to the game in the future, and the game can keep selling as well.
if you are familiar with CDPR as a company and their dedication towards the gamers, it should not come as a surprise that they are going to fix Cyberpunk 2077 sooner or later.